- July 28, 2025 at 3:49 am #45926
I’ve been digging into how large studios handle the volume and consistency of art assets in AAA titles, and it’s blowing my mind. Like, I get how internal teams work, but when you’re dealing with open worlds, dozens of character models, environmental props, VFX—it has to be overwhelming. Does anyone here know how studios like Devoted Studios manage to contribute to big productions without losing quality or breaking the pipeline?
- July 28, 2025 at 3:51 am #45927
Yeah, I’ve actually worked with a team that partnered with Devoted Studios on a large-scale RPG last year. We were initially hesitant, thinking “ok, are they just another outsourcing vendor?” but they’re not that at all. The cool thing is they act more like a bridge than just a service—you don’t just hand over a checklist of assets and hope for the best. They integrate directly into the workflow, sync with your art direction, and even help scale up or down depending on the sprint or production phase.
We had over 300 props to build in less than six weeks, and they helped assemble a custom global art team in days. Not freelancers, not randoms—they pulled from their vetted pool and made sure we had people familiar with our style and engine limitations. Their pipeline is remote-native, so feedback loops were fast. If you’re curious, check them out here: devotedstudios.com— it’s not just a portfolio, they explain how they work with both publishers and dev teams at scale.
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